﻿// Decompiled with JetBrains decompiler
// Type: Netick.Unity.BuildSceneOperation
// Assembly: Netick.Unity, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E128C7FD-39ED-4452-86AC-6EC748457030
// Assembly location: D:\WorkSpaceDemo\UPM\NetickForUnity\Netick\Runtime\Netick.Unity.dll
// XML documentation location: D:\WorkSpaceDemo\UPM\NetickForUnity\Netick\Runtime\Netick.Unity.xml

using UnityEngine;

#nullable disable
namespace Netick.Unity;

public class BuildSceneOperation : ISceneOperation
{
  public AsyncOperation AsyncOperation;

  public bool IsDone => this.AsyncOperation.isDone;

  public float Progress => this.AsyncOperation.progress;

  public BuildSceneOperation(AsyncOperation asyncOperation) => this.AsyncOperation = asyncOperation;
}
